Game developer and software engineer with expertise in Roblox development. Created games with over 400M+ plays and managed live service updates for thousands of concurrent users. Experienced in Lua, TypeScript, and full-stack development.
I work on gameplay features used across LiveService/LiveOps Metaverse titles with over 400 million plays and thousands of concurrent players on Roblox. Focus on scalable multiplayer systems and live service updates.
Full-stack engineer creating centralized applications to manage 3rd-party integrations. Created AI Models and RESTful APIs to integrate with various tooling systems.
Key engineer, software architect and product manager for proprietary Enterprise Resource Planning software. Hired and led a team of 4 remote engineers.
Managed personnel resources, risk, planning, budgeting and sales. Decision maker for Enterprise facility operations with focus on technology integration.
Outbound enterprise wholesale and customer relations. Opener & closer of over $3M in sales, contributing to the success of $12.8M in total sales.
A massive multiplayer Roblox game with over 400M+ plays, featuring live operation integrations for a dynamic fishing experience. Proudly serving thousands of concurrent users.
Multiplayer survival game set in Minot, ND. Features cooperative gameplay, resource management, and dynamic zombie AI systems for engaging survival experience.
A fully client-sided PBR texture generator for Roblox. Enables dynamic material creation without additional tooling, runs locally, safely, & securely in your browser.
A lightweight Roblox proxy solution for developers. Provides efficient API access and rate limiting for Roblox development tools and applications.
A simple proxy for forwarding webhooks to Discord, featuring a pleasing UI for displaying the forwarded webhook. Useful for logging and monitoring events in Roblox games.
A Roblox game with over 700K+ plays, featuring a puzzle-solving adventure with hidden objects and mini-games.