StarVSK
Gameplay Engineer | Systems Architect | Roblox Production Specialist
PROFESSIONAL SUMMARY
Gameplay engineer with 8+ years shipping production Roblox titles—400M+ plays on Fishing Simulator at Cloud Entertainment, nine tracked live games, and JARF framework systems across ARPG, survival, find-the, and physics-match genres. Specialized in server-authoritative Luau, multiplayer gameplay, ReactLua UI, live-ops tooling, and helping established studios adopt Roblox production practices as they enter the platform. Open to gameplay, systems, and contract roles at creator-platform and incubator-scale teams.
TECHNICAL SKILLS
Roblox & Luau:
Roblox Studio, Luau, JARF, Gameplay Systems, Live Ops, Live-Service Games, ECS, Multiplayer
Framework & Networking:
Blink IDL, ReactLua, Roact, Rodux, Server Authority, State Replication, Networking, EventBus
Gameplay & Systems:
Combat Systems, Physics Simulation, Progression Systems, Retention Features, UGC Pipelines, Creator Platforms
Tooling & Pipeline:
Rojo, Aftman, Rokit, Open Cloud API, TypeScript, Next.js, Performance Optimization
AI & Simulation:
Custom Physics, BehaviorTrees, SimplePath, TrajectoryRaycast, Snapshot Replication
PROFESSIONAL EXPERIENCE
INDEPENDENT ENGINEER
CONTRACT & SOLO TITLES
2023 - PRESENT
- Shipped physics simulators, incremental sims, and standalone Roblox titles with 700K+ combined plays.
- Built server-authoritative multiplayer systems, custom physics, ReactLua UI, and live-ops integrations for contract partners.
- Partnered with studios new to Roblox—translating production patterns, tooling, and live-service workflow from ship-ready Luau codebases.
- Owned end-to-end delivery: gameplay loops, networking, UI, and launch readiness across ARPG, survival, and physics-match genres.
GAMEPLAY ENGINEER
CLOUD ENTERTAINMENT
OCT 2023 - JUN 2025
- Delivered gameplay and live-ops systems on Fishing Simulator (400M+ plays) and Meow Simulator under live-service pressure.
- Owned Roact / ReactRedux UI, TypeScript tooling, and Luau gameplay systems through The Games 2024 and peak CCU events.
- Scaled live-ops features, event tooling, and multiplayer gameplay loops across Cloud Entertainment catalog titles.
- Collaborated with design and production on retention-focused content drops, seasonal events, and player-facing systems.
FRAMEWORK & SYSTEMS ENGINEER
JARF
2025 - PRESENT
- Deployed JARF (Just Another Roblox Framework) in production across ARPG, horde survival, find-the, and physics-match titles.
- Implemented ReactLua UI, Blink networking IDL, ECS architecture, Rodux replication, and EventBus messaging.
- Designed custom 2D/3D physics and server-authority patterns reusable across multiplayer experiences.
- Built framework tooling that accelerates iteration speed for gameplay, combat, and progression systems.
REFERENCES
Professional references available upon request.