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StarVSK

Roblox Gameplay Engineer · Tool Creator · Systems Architect

PROFESSIONAL SUMMARY

Roblox gameplay engineer with 8+ years shipping live titles—400M+ plays on Fishing Simulator at Cloud Entertainment, nine tracked live games, and JARF framework in production across ARPG, survivors, find-the, and physics-match genres. Specialized in server-authoritative Luau systems, ReactLua UI, live-ops tooling, and contract delivery. Also helps off-platform studios translate engine patterns and adopt Roblox production practices. Open to gameplay, systems, and contract roles.

TECHNICAL SKILLS

Roblox & Luau:

Roblox Studio, Luau, JARF, Gameplay Systems, Live Ops, ECS

Framework & Networking:

Blink IDL, ReactLua, Rodux, Server Authority, State Replication, EventBus

Tooling & Pipeline:

Rojo, Aftman, Rokit, Open Cloud API, TypeScript, Next.js

Physics & AI:

Custom Physics, BehaviorTrees, SimplePath, TrajectoryRaycast, Snapshot Replication

ROBLOX EXPERIENCE

INDEPENDENT ENGINEER

CONTRACT & SOLO TITLES

2023 - PRESENT

Contract and solo Roblox delivery—server-authoritative physics, ReactLua UI, live-ops integrations, and JARF-based systems. Shipped physics simulators, incremental sims, and standalone titles with 700K+ combined plays.

ACTIVE

GAMEPLAY ENGINEER

CLOUD ENTERTAINMENT

OCT 2023 - JUNE 2025

Gameplay and live-ops engineering on Fishing Simulator (400M+ plays), Meow Simulator, and supporting Cloud Entertainment live-service titles. Owned Roact/ReactRedux UI, TypeScript tooling, Luau gameplay, and live-ops systems through The Games 2024 and peak CCU events.

FRAMEWORK & SYSTEMS

JARF

2025 - PRESENT

Production use of JARF (Just Another Roblox Framework) since 2025—ReactLua Interface, Blink networking IDL, ECS, custom 2D/3D physics, Rodux replication, and EventBus across ARPG, horde survival, find-the collectible, and physics-match titles.

ACTIVE

REFERENCES

Professional references available upon request.

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