Game developer and software engineer with expertise in Roblox development. Created games with over 400M+ plays and managed live service updates for thousands of concurrent users. Experienced in Lua, TypeScript, and full-stack development.
A massive multiplayer Roblox game with over 400M+ plays, featuring live operation integrations for a dynamic fishing experience.
A multiplayer Roblox game with over 7M+ plays, featuring dynamic world building and survival mechanics.
A Roblox game with over 700K+ plays, featuring a puzzle-solving adventure with hidden objects and mini-games.
An online multiplayer Roblox game, featuring a physics-based fighting system and ragdoll mechanics.
A multiplayer Roblox game, featuring a robust pet system, hidden object adventure with mini-games and puzzles.
Cloud Entertainment Inc.
I work on gameplay features used across LiveService/LiveOps Metaverse titles with over 400 million plays and thousands of concurrent players on Roblox.
OceanTech / Ocean Enterprises
Full-stack engineer tasked with creating centralized applications to manage 3rd-party integrations. Created AI Models/RESTful APIs to integrate with tooling.
OceanTech / Ocean Enterprises
Key engineer, software architect and product manager for proprietary Enterprise Resource Planning software. Hired and lead a team of 4 remote engineers.
OceanTech / Ocean Enterprises
Managed personnel resources, risk, planning, budgeting and sales; decision maker for Enterprise facility operations.
OceanTech / Ocean Enterprises
Outbound enterprise wholesale and customer relations, hardware inventory control, purchase contract negotiation, dedicated aftersale service. Opener & closer of over $3M in sales, contributing to the success of $12.8M in sales.
Sezzle, Inc.
Worked with customer success, quality assurance, and product teams to enhance user experience.
ASAP (Waitr Holdings) / Bite Squad
Cross-functional position; leading, coordinating, and executed on projects. Worked daily with Executive Leadership, Field Operations, Marketing Operations, Product & Engineering, DevOps, and Business Intelligence. Primarily responsible for Mergers & Acquisitions, and Product projects. Managed remote teams of 300+ and local teams of 10+
Target Corporation
I worked closely with backroom and floor operations teams to ensure A&A end-to-end operations moved smoothly at the corporate flagship retail store.
Participated in Roblox's 'The Games' event as an engineer for Fishing Simulator.
Released over 30 live service updates for games with thousands of concurrent users.
Successfully opened and closed over $3M+ in IT hardware sales in the ITAD industry.
Led and managed teams of 300+ remotely and cross-functional teams in various industries.
"Star puts his heart into everything that he does. He brings his team along with him and gets the job done. It is a true pleasure to work with him."
Carrie Y.
Former VP, Operational Excellence @ Waitr Holdings
"Star is a straightforward and earnest Project Manager who absorbs new information at an alarming rate. The combination of Star's personality and leadership skills result in meetings where participants can speak comfortably while staying focused on answering questions and making decisions."
Brady D.
Senior Product Manager, Amazon Web Services
"Star is one of the most ambitious and innovative individuals I know. To have reported to him directly was beneficial as he genuinely took the time to listen and assist insightfully. To say that Star is an asset would be an understatement as his value to any company, given the time and patience to learn, would mean greater productivity."
Mitchell Y.
Software Engineer, Hennepin County of MN
Feel free to reach out if you're looking for a developer, have a question, or just want to connect. I'm always open to discussing new projects, creative ideas, or opportunities to be part of your vision.
A browser-based PBR texture generator using WebGL/Canvas, with IndexedDB storage for storing custom materials and a 3D Previewer.
Open-source, and easily deployable with Vercel. Bulletproof TypeScript for forwarding Roblox HTTP Requests, with a focus on performance and security.