UI_IconInventory
All projects
Case studies with engineering breakdowns—frameworks, live-service systems, and studio tooling.
JARF
ReactLua tooling, ECS & custom physics — ARPG, survivors, find-the & physics-match titles
Luau · JARF · Blink IDL · ECS
JARF · Dev ConsoleDebug tab
🐛 Debug Console
Phaseplaying
Run time84.0s
Run id1024
Active runs1
Spawn rate2.40/s
Alive enemies156
Max enemies280
Horde cap (client min)200
Bosses1
Sim time84.0
GenPBR
Deterministic PBR engine, secure API & enterprise integrations. No AI.
Next.js · TypeScript · WebGL · Web Workers
GenPBR · Live
Live 3D
PBR maps
Base
Normal
Roughness
Metallic
AO
HeightLive Game Services
Cloud Entertainment, employed work & solo titles — 400M+ plays
Roblox Studio · Rojo · Aftman · Wally
Roblox · LiveAPI
Playing
0
Visits
0
Studio Tooling
Asset pipelines, live-ops backends & economy admin
Next.js · TypeScript · Open Cloud API · PostgreSQL
Studio Vault0/3
Studio Vault
GRP
Upload queue
0/3 complete · 3 waiting
Batch progress0%
- QueuedImageicon_inventory.png
- QueuedAudioclick_soft.ogg
SFX_ClickSoft
- QueuedMeshhero_body.mesh
Char_HeroMesh
Active 2Done 1Queued 1Total 4