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Case studies with engineering breakdowns—frameworks, live-service systems, and studio tooling.

01

JARF

ReactLua tooling, ECS & custom physics — ARPG, survivors, find-the & physics-match titles

Framework Engineering · 2025—2026

Luau · JARF · Blink IDL · ECS

JARF · Dev ConsoleDebug tab
🐛 Debug Console
Phaseplaying
Run time84.0s
Run id1024
Active runs1
Spawn rate2.40/s
Alive enemies156
Max enemies280
Horde cap (client min)200
Bosses1
Sim time84.0
02

GenPBR

Deterministic PBR engine, secure API & enterprise integrations. No AI.

Product Engineering · 2025—2026

Next.js · TypeScript · WebGL · Web Workers

GenPBR · Live
Live 3D

PBR maps

Base map
Base
Normal map
Normal
Roughness map
Roughness
Metallic map
Metallic
AO map
AO
Height map
Height
03

Live Game Services

Cloud Entertainment, employed work & solo titles — 400M+ plays

Gameplay Engineering · 2018—2026

Roblox Studio · Rojo · Aftman · Wally

Roblox · LiveAPI
Playing

0

Visits

0

04

Studio Tooling

Asset pipelines, live-ops backends & economy admin

Tooling & Infrastructure · 2023—2026

Next.js · TypeScript · Open Cloud API · PostgreSQL

Studio Vault0/3
Studio Vault
GRP

Upload queue

0/3 complete · 3 waiting

Batch progress0%
  • QueuedImageicon_inventory.png

    UI_IconInventory

  • QueuedAudioclick_soft.ogg

    SFX_ClickSoft

  • QueuedMeshhero_body.mesh

    Char_HeroMesh

Active 2Done 1Queued 1Total 4