Studio Tooling
Asset pipelines, live-ops backends & economy admin
Production tooling that keeps Roblox teams moving—Studio Vault for batch Open Cloud uploads and local asset libraries, Rogue LiveOps for signed save states and build vaults, and Penta Auctions for in-game P2P economies with staff moderation. Real admin UIs and APIs adapted from shipped titles.
Visit live project →Production tooling behind Roblox titles—asset pipelines, signed live-service APIs, and in-game economy moderation. Real admin UIs adapted from shipped projects.
Studio Vault
Roblox asset workspace
Local-first Roblox asset workspace—batch upload images, audio, meshes, and models through Open Cloud, browse a searchable library with folders and tags, manage encrypted credential profiles, and export rbxassetid chains with version history.
Supporting
- · Production titles
- · Contract projects
- · Open-source tooling
UI_IconInventory
SFX_ClickSoft
Char_HeroMesh
Live titles outgrow Studio's default workflows. Artists need batch asset pipelines with searchable rbxassetid libraries; teams need encrypted credential management and CI validation; live-ops and economy features need signed admin APIs and moderation dashboards—all without exposing secrets or breaking under webhook load.
Built Studio Vault—local-first workspace with IndexedDB library, folder collections, tags, version history, AES-GCM credential vault, and Open Cloud batch queue with per-asset status and retry
Shipped studio-vault CLI and GitHub Actions workflow for headless CI uploads, policy validation, and library manifest sync
Shipped Rogue LiveOps—HMAC-signed game requests, Postgres-backed save states, Vercel Blob build vault, and coven admin panels
Delivered Penta Auctions—webhook catalog sync, gear-score listings, in-game settlement, and staff RBAC moderation dashboards
Designed human-in-the-loop moderation flows for high-value player-to-player transactions
Integrated Open Cloud and game webhooks with idempotent handlers and audit trails
- Studio Vault—Open Cloud batch pipeline, IndexedDB asset library with folders/tags/versions, and AES-GCM credential vault
- studio-vault CLI—headless upload, validate, and library export for CI pipelines
- Rogue LiveOps—HMAC auth, Postgres, Vercel Blob, and operational admin APIs
- Penta Auctions—Drizzle-backed auction house with game webhooks and staff RBAC
- Next.js admin dashboards with real-time listing and player moderation views
- Queued upload pipeline with backoff, retry, and ETA for Open Cloud rate limits
- Client-side library search and filtering with zero server round-trips
- Webhook idempotency keys for economy settlement reliability
- Edge-deployed admin routes with scoped service tokens
Three production tool surfaces actively supporting live titles and open-source studio workflows. Asset upload throughput improved dramatically; live-ops teams operate save states and build sharing without manual Studio exports.
Explore other case studies — product engineering, live game services, and platform architecture.









