GenPBR
Deterministic PBR engine, secure API & enterprise integrations. No AI.
North Star Global product—a client-side PBR texture generator for architectural visualization and game development, evolved into multi-tenant enterprise SaaS. A secure server-side API powers plugin surfaces like Blender and enterprise integrations, while OIDC federation and hierarchical RBAC govern org access.
Visit live project →Real showcase textures—not a mockup grid.
The same albedo source, PBR map stack, and WebGL sphere viewer from genpbr.com—metal/rough generation stays 100% client-side while live platform metrics stream from production APIs.
Source
AlbedoPBR maps
Base
Normal
Roughness
Metallic
AO
Height100% client-side · MaterialX export
WebGL material viewer
Live 3D preview with albedo, normal, roughness, metallic, and AO maps—instant lighting feedback before export.
Production API
Secure server-side API powers Blender plugins and enterprise integrations while generation stays in-browser.
Platform pulse
Real-time signups, active users, and platform activity pulled live from the production API.
Enterprise buyers expect OIDC SSO, governed permissions, and integration into DCC pipelines—not bolt-on auth. A secure server API had to enable plugins and partner workflows while client-side generation stayed private, zero-latency, and off the server.
Researched non-AI algorithms for consistent metal/rough map generation across diverse input images
Implemented OIDC federation with hierarchical RBAC—org, team, and resource-level permissions per tenant
Built secure server-side API for plugin hosts and enterprise integrations—Blender plugin shipped at genpbr.com/blender
Built Stripe subscription flows with usage tiers from free 1K to enterprise 8K exports
Designed intent-specific landing pages for SEO without fragmenting the core product experience
Shipped WebGL material viewer with real-time lighting for instant iteration feedback
- Client-side image processing pipeline with Web Workers for non-blocking generation
- Secure REST API with OIDC/RBAC-scoped access for Blender plugins and enterprise integrations
- OIDC/OAuth 2.0 federation with RBAC enforcement at the edge and API layer
- Channel packing and color space handling for Unity, Unreal, Blender, and Roblox exports
- Edge-deployed Next.js with serverless routes for auth, billing webhooks, and tenant isolation
- MaterialX (.mtlx) export for professional pipeline integration
- Web Workers keep UI responsive during multi-map generation
- Session-cached live stats API with graceful fallback when endpoints throttle
- Static generation for SEO landing pages, dynamic for authenticated dashboards
- Bulk upload queue with client-side progress for batch texture processing
Ranks #1 for PBR texture generation with 10K+ signups, a live Blender plugin over the secure API, active commercial licensing, and enterprise OIDC/RBAC integrations in progress—all with 100% client-side processing.
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