Live Game Services
Cloud Entertainment, employed work & solo titles — 400M+ plays
Gameplay engineering across Roblox titles—flagship live-service work at Cloud Entertainment on Fishing Simulator (400M+ plays), Meow Simulator, and supporting studio titles, plus contract delivery on physics-driven sims and solo-shipped games with end-to-end Luau ownership. Portfolio spans React/ReactRedux UI, server-authoritative physics, snapshot replication, and live-ops integrations under real concurrent-player load.
Nine live experiences—from Fishing Simulator at Cloud Entertainment (400M+ plays) to contract and solo titles—aggregated via the Roblox games API.
Live portfolio reach
Roblox API9 experiences · visits & concurrent players
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0
9







Production tooling behind Roblox titles—asset pipelines, signed live-service APIs, and in-game economy moderation. Real admin UIs adapted from shipped projects.
Studio Vault
Roblox asset workspace
Local-first Roblox asset workspace—batch upload images, audio, meshes, and models through Open Cloud, browse a searchable library with folders and tags, manage encrypted credential profiles, and export rbxassetid chains with version history.
Supporting
- · Production titles
- · Contract projects
- · Open-source tooling
UI_IconInventory
SFX_ClickSoft
Char_HeroMesh
Portfolio pulse
Real-time visits and concurrent players across tracked Roblox experiences via the games API.
Ship features to millions of active players without downtime—while also owning features and sprints. Live services demand sub-second rollback, telemetry-driven decisions, and gameplay systems that scale under unpredictable load spikes.
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0
9
Portfolio experiences

Bobble Ball
Most recent

Fishing Simulator
400M+ plays

Civilization Survival Empire
Co-built

Meow Simulator
Sprints

Shoot Wall Simulator
Sprints

Zombie Survival
7M+ plays

Find the Candy
700K+ plays
Punch Your Friends Simulator
Solo

Find the Bottlecaps
Live dev
Owned full lifecycle features on Fishing Simulator at Cloud Entertainment—Roact/RoactRedux UI, TypeScript tooling, Luau gameplay, and live-ops tooling through major platform events
Shipped sprint-scoped features and live balance on Meow Simulator and other Cloud Entertainment live-service titles
Co-developed a medieval survival experience with directional combat, NPCs, and live-service systems
Shipped solo titles with hidden-object, combat, and progression loops—700K+ plays on standalone releases
Integrated live-ops backends—signed save states, build vaults, and economy moderation APIs
- React/Roact and ReactRedux UI patterns across live-service and contract titles
- Server-authoritative physics, snapshot replication, and deterministic replay
- State replication and anti-exploit validation for multiplayer combat and economy
- Open Cloud batch asset pipeline with queued uploads and per-asset status
- HMAC-signed live-ops APIs with blob-backed save states and admin panels
- Key participant in the 2024 The Games event by Roblox
- Optimized network replication for mobile clients on variable connections
- Profiling-driven hot path optimization in gameplay loops
- Live API aggregation with graceful fallback when endpoints throttle
- Priority-based system degradation under server load
400M+ plays on Fishing Simulator at Cloud Entertainment; nine tracked Roblox experiences with live aggregated visits and concurrent players via the games API. Maintained stability during peak concurrency across studio employment and independent portfolio work.
Explore other case studies — product engineering, live game services, and platform architecture.





